• Need help with camera views in (fretta) gamemode scripting
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I'm making a Fretta gamemode from scratch, I have a Player_class table: [CODE] local CLASS = {} CLASS.DisplayName = "Contestant" CLASS.WalkSpeed = 500 CLASS.CrouchedWalkSpeed = 0.5 CLASS.RunSpeed = 700 CLASS.DuckSpeed = 0.5 CLASS.JumpPower = 300 --CLASS.PlayerModel = "models/player/breen.mdl" CLASS.DrawTeamRing = true CLASS.CanUseFlashlight = true CLASS.MaxHealth = 100 CLASS.StartHealth = 100 function CLASS:Loadout( pl ) pl:SetCarrier( false ) pl:Give( "weapon_jump" ) end function CLASS:OnSpawn( pl ) -- pl:StripWeapons() pl:CrosshairDisable() end function CLASS:OnDeath( pl ) pl:SetTeam( TEAM_DEAD ) end player_class.Register( "Contestant", CLASS )[/CODE] But, with the simple function of: [CODE]function GM:PlayerInitialSpawn( pl ) pl:StripWeapons() pl:SetTeam( TEAM_SPECTATOR ) --pl:SetTeam( TEAM_ALIVE ) pl:ConCommand("AV_PostInitalSpawn") if self.StoppedProps then timer.Start("dropprops") self.StoppedProps = false end end end[/CODE] in my init.lua causes my players to see the Gordon Freeman goatee and glasses on the screen. The initial spawn function is necessary to spawn the obstacles in the gamemode, unless someone can help me find a way to have the props spawn by a separate function. any suggestions and/or help will be greatly appreciated! :D
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