• Does an alternative to self.Weapon:SetNextReload exist?
    2 replies, posted
I've given a weapon I'm working on a SWEP:Reload() function, and it seems to work correctly for the most part. However, I'd like there to be some delay between using the reload function, and apparently self.Weapon:SetNextReload doesn't exist. self.Weapon:SetNextPrimaryFire does, however.
Create a self.NextReload=CurTime() in the SWEP:Initialize(),and then just do. [lua] function SWEP:Reload() if self.NextReload <CurTime() then //your functions self.NextReload=CurTime()+Whateverdelay end end [/lua]
Oh! Thanks. I forgot all about that. (Initializing it, I mean.)
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