is there a way to change the magnitude of a hunter_flechette??
4 replies, posted
Is there a way to change the magnitude of a flechette's explosion (dont have a lua file for it, part of HL2) and is there a version of the hunter_flechette in an editable form?
I am not sure but i think you could code it in c++ by changing variables , or even better , making a cvar
[QUOTE=dingusnin;25111811]I am not sure but i think you could code it in c++ by changing variables , or even better , making a cvar[/QUOTE]
yeah, might have to, thanks
i am pretty sure its releativly simple , like i changed how fast a rocket goes , i will find valve wiki link.
[QUOTE=dingusnin;25169571]i am pretty sure its releativly simple , like i changed how fast a rocket goes , i will find valve wiki link.[/QUOTE]
Get out, you have no idea what your talking about.
Ther may be be a key value on the hunter fleche but i dont think so, Making your own is easy enough though
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