• Drop weapon script
    8 replies, posted
Ive been trying to make a drop weapon script for certain weapons, if they have the dropweapon bool = true, any help much appreciated. Script: [lua] ahighcaliber = { "weapon_crowbar" } function Droptheweapon( ply ) for k, v in pairs( player.GetAll() ) do heavyweapon = tostring(ahighcaliber) if ( v:GetNetworkedBool( "Dropweapon" ) == true ) then if (v:GetActiveWeapon():GetClass() == heavyweapon) then v:DropWeapon(v:GetActiveWeapon()) end end end end timer.Create( "Droptheweapon", 1, 0, Droptheweapon, v ) [/lua] The problem I am finding with it, is that it doesnt drop the weapon at all and continues to stay in your hand.
Any ideas anyone?
[QUOTE=iRzilla;25273093] ahighcaliber = { "weapon_crowbar" "weapon_anotherweapon" } function Droptheweapon(ply) for _, ply in pairs(player.GetAll()) do for _, wep in pairs(ahighcaliber) do if ply:GetNetworkedBool("Dropweapon") then if ply:GetActiveWeapon():GetClass() == wep then ply:DropWeapon(wep) end end end end end timer.Create( "Droptheweapon", 1, 0, Droptheweapon) I did have a massive long post with loads of reasons why your code was wrong but Facepunch went down or something.[/QUOTE] Thanks iRzilla, I see exactly where I went wrong. [editline]09:38PM[/editline] Only one problem is that its getting the error on: [lua] ply:DropWeapon(wep) [/lua] Error is: [code] (Entity expected, got string) [/code]
Here's how it's done on the wiki [lua]v:DropWeapon(v:GetWeapon("weapon_physgun")) [/lua] Just do. [lua]ply:DropWeapon(ply:GetWeapon(wep)) [/lua]
Thanks Cubar, Why didnt I see that? :S
You're welcome
[QUOTE=iRzilla;25276293]You're welcome.[/QUOTE] Lol jelous, and stupid.
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