• Rendering Models in RT/2D3D
    2 replies, posted
Hi guys need a bit of help of you. So im trying to render a clientside model in a RenderTarget/2D3D. But when i attempt to draw i get an instant clietside crash. Code: [lua] //Here is how i Create entity = ClientsideModel( model, RENDER_GROUP_OPAQUE_ENTITY ) entity:SetNoDraw( false ) local sequence = entity:LookupSequence( "ragdoll" ) if (sequence > 0) then entity:ResetSequence( sequence ) end //Here is the cotents of my Draw fucntion cam.Start3D( campos, (lookpos-campos):Angle(), fov, x, y, w, w ) cam.IgnoreZ( true ) render.SuppressEngineLighting( true ) render.SetLightingOrigin( entity:GetPos() ) render.ResetModelLighting( 1, 1, 1 ) render.SetColorModulation( r/255, g/255, b/255 ) render.SetBlend( a/255 ) entity:DrawModel() render.SetColorModulation( 1, 1, 1 ) render.SetBlend( 1 ) render.SuppressEngineLighting( false ) cam.IgnoreZ( false ) cam.End3D() [/lua]
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