• Particle Effects not firing in Multiplayer
    1 replies, posted
For some reason, the ParticleEffect's in my SENT don't appear all the time in Mulitplayer. In singleplayer everything works fine, but in multiplayer they'll work maybe 1 out of 20 times. In Init: [code] ParticleEffect("larvae_glow_extract_b", self:GetPos(), Angle(0,0,0), self) ParticleEffect("cingularity", self:GetPos(), Angle(0,0,0), self) ParticleEffect("vortigaunt_charge_token", self:GetPos(), Angle(0,0,0), self) [/code] [code] function ENT:Think() if self.spawnTime + 1.9 <= CurTime() then ParticleEffectAttach("warp_shield_impact", PATTACH_ABSORIGIN, self, 0) ParticleEffectAttach("aurora_shockwave_debris", PATTACH_ABSORIGIN, self, 0) ParticleEffectAttach("aurora_shockwave_ring", PATTACH_ABSORIGIN, self, 0) end self:NextThink(CurTime() + .01) return true end [/code] I've precached all the Particle systems, but that didn't seem to do anything. Is this just a problem with client/sever interactions or something?
Try creating the particles on the client rather than the server.
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