Hi.
I'm trying to make all my players download FoodNHouseholditems.
This is how it looks in init.lua :
[lua] function AddDir(dir)
local list = file.FindDir("../"..dir.."/*")
for _, fdir in pairs(list) do
if fdir != ".svn" then
AddDir(dir.."/"..fdir)
end
end
for k,v in pairs(file.Find("../"..dir.."/*")) do
resource.AddFile(dir.."/"..v)
end
end
AddDir("FoodNHouse/materials/models/FoodNHouseholdItems/")
AddDir("FoodNHouse/materials/models/CillitBang/")
AddDir("FoodNHouse/models/FoodNHouseholdItems/")
AddDir("FoodNHouse/settings/spawnlist")
[/lua]
I tried spawnlist without the /, but noone of the above downloads.
In here, it's a material, settings, and a models folder.
Noone of these downloads.
Why?
The FoodNHouse is a addon name I guess, you don't need to specify the addon folder name.
Ah, I'll try.
Will report how it goes.
Also change
[lua]
"../"..dir.."/*"
[/lua]
to
[lua]
"../"..dir.."./*"
[/lua]
The file system will fail if the path looks like this "foo/bar//something.txt"
but it will work if it's like this "foo/bar/./something.txt" or even this "foo/bar./something.txt"
it's a simple failsafe:smile:
It says "448 files needed from server." (removed my own food and household addon folder to see if it works).
Yes, I have allow any custom files on.
It just goes to sending client info, not DLing anything.
Got it working now -
thanks guys.
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