Hi folks, I found a problem which was bothering me all my life as lua coder and I can not use a fixed variable for all the code ... Do I mean?
I define a variable ...
[LUA]if (SERVER) then
function killer_strike (ply, wep, killer)
killer_STR = killer: GetName ()
end
hook.add ("PlayerDeath" "HookLazzy" killer_strike)
end
If (CLIENT) then
function other_thing ()
Msg (killer_STR)
end
end[/LUA]
This returns a "Nil" which I can not go or my code or variables
I just need to get details of who is the murderer and use it for a hud, but do not see how, when I do this, I get a "string expected, got nil" which is obvious what is going on e.e
So I wonder ... How to use "killer_STR" for future actions and use it as a text?
For example in the "HUDPaint" hook
You need to network the data. Use usermessages to do this.
Wooow, Correct me if I'm wrong
The server and client are 2 things apart, which, I need to send things to the server to the client section, through these "usmsg"?
Packages like?
Thanks for your help people
[editline]11th February 2012[/editline]
[QUOTE=_nonSENSE;34641454]You need to network the data. Use usermessages to do this.[/QUOTE]
OMG ITS WORKS!
Thanks so very much!
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