• Give a "entity" to a player from a derma button?
    2 replies, posted
Hey, I am wondering how do you give a player an entity from clicking a button from a derma menu, like a hat entitie and when they click it it goes on their head? A thanks in advance!
Well, you would have the button in the menu call a console command on the server that adds the hat. Before doing so, you would of course check if the player has enough money and all that [b]serverside[/b]. So, something like this: [lua]Clientside: function showMenu() ... button.DoClick = function() RunConsoleCommand( "buyhat", "hat3" ) end ... end Serverside: concommand.Add( "buyhat", function( ply, _, args ) local hat = args[1] if ( hat and hatsThatAreBuyable[hat] and ply:GetMoney() > hatPrices[hat] ) then addHat( ply ) end end )[/lua] end )
Thanks for the help!
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