• Add sprint animation to Nexus 3.0
    13 replies, posted
Hey guys, Got again a problem with nexus... This time, there's no sprint ( or run ) animation in-game, so it's not so RP to see guys walk fastly. So, how can i add it ? And in what lua files ? D: Can you help me with that ? Thanks.
I dont know in what file i have to put this, sorry jjokerr, i think i have forget where it is D: Oh, is it : [code] -- A function to get whether a player is running. function playerMeta:IsRunning() if ( self:Alive() and !self:IsRagdolled() and !self:InVehicle() and !self:Crouching() ) then local sprintSpeed = self:GetNetworkedFloat("SprintSpeed"); local walkSpeed = self:GetNetworkedFloat("WalkSpeed"); local velocity = self:GetVelocity():Length(); if (velocity >= math.max(sprintSpeed - 25, 25) and sprintSpeed > walkSpeed) then return true; end; end; end; [/code] It is that ?
Already done, and it's same, i'll search for other function like that so. ^^
This is now working, thank you !
But i now got a new problem, you see, when i take a SMG ( for exemple ), he is ALWAY holdster, but only in first person view, and i can shoot if i holdster. So i think there miss a animation, becose with tacoscript, there's a animation on the first person view when your weapon is non-holdster. Can you help me ? :( EDIT : Oh ok it was sharpeye who does that :P
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Tacoscript? 1 or 2?
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