tried this:
[LUA]function GM:PlayerInitialSpawn(ply)
timer.Create("giveshittimer", 290, 0, function() giveshit( ply ) end)
end[/LUA]
the timer works fine but it Resets when someone spawn, how do i make it NOT reset?
//Thanks
[QUOTE=thejjokerr;26176338]Give it a unique name such as: ply:UniqueID() .. "timer"[/QUOTE]
how do i do that?
but when someone join the timer creates again..
so this function will start 2 times
Edit:
Solved, im not dumb :'(
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