How often have we spent almost an hour working on some random thing and we go to no-collide it or something and your remover was out and everything is just gone. Well I have an idea and I'm not to sure if a coder can implement it easily, but in my logic it should work. Could you code a stool that either replaces or is placed next to the old Remover tool that would duplicate the object you attempt to delete quickly before removing it. That way you could do something like press Reload and then the last deleted object gets spawned. Does it sound like it would work? Or maybe I missed a release of something similar a while back, but this needs to be done. I can almost guarantee that somebody that codes a working version of this will have a lot of downloads ranking up from all us builders.
I usually just save my stuff in the duplicator when it starts to get complex.
Yes, but sometimes I click to take out that duplicator (with my remover previously selected), right click and poof! There goes my hour of work because it didn't load the tool quick enough!
I haven't used remover for ages. I always just undo everything.
sometimes you can't undo a certain prop that you spawned 40 props ago because you can't remember the exact amount of props ago it was and you dont wanna undo all your work. So you remove it to re-work on that area. Regardless if your not aiming to help and just posting to say what you could do instead of helping them don't post here.
Q menu
Undo
Click the prop you wish to delete.
Profit.
[QUOTE=kilroy128;26195615]Yes, but sometimes I click to take out that duplicator (with my remover previously selected), right click and poof! There goes my hour of work because it didn't load the tool quick enough![/QUOTE]Read the text in the corner of the screen before you go berserk with right click.
The text changes when I switch to a new tool but it'll still act like the last tool I had
A possible solution would be to make it so that the Remover doesn't actually remove the prop, but only makes it invisible and not solid, as if it was not there. Then, have a queue of objects/contraptions which are in this semi-dead state, with a maximum length, and when it's full, pop out the earliest objects and definitely delete them.
The tricky part would be to make props appear to be removed, while preserving constraints, and without affecting the objects they are constrained to. Not too hard for welds, could become tricky with ropes.
Or just have a confirmation box for the remover's rightclick.
Here is a redo tool from garrysmod.org
[url]http://www.garrysmod.org/downloads/?a=view&id=113927[/url]
it may provide some of the need functionality, but i haven't tried it myself.
-_- impossible, unless you want to lag a lot
Sorry, you need to Log In to post a reply to this thread.