• Hook 'CheckTimers' stops working
    3 replies, posted
Hello all, I have a Cider gamemode that is working for about 5 hours, but than it randomly crashes: It seems that my timers stops working. I searched my logs and found this: [code]ERROR: Hook 'CheckTimers' Failed: invalid key to 'next'[/code] Is anyone known with this issue? It would be great if I can solve this. Thanks [highlight](User was banned for this post ("Wrong section" - mahalis))[/highlight]
Have to see the code in your hook that's failing. If there's an error in a hook, the hook stops functioning.
Yeah, Cider does that. It's kinda funky because doing that shouldn't be possible (and wasn't in any of my many tests when I first found out about it), but that's Conna for you. Change every instance of timer.Destroy to timer.Stop, and the problem will go away. v:v:v
It happens when you use timer.Create with too less arguments.
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