How can I use a render target as a models material?
[lua]
local rt = GetRenderTarget(bla bla bla)
local mat = CreateMaterial("sumname","VertexLitGeneric",{})
mat:SetMaterialTexture("$basetexture",rt)
[/lua]
Untested
[editline]7th December 2010[/editline]
Just set the entity's material to mat
[QUOTE=ralle105;26548049]
Just set the entity's material to mat[/QUOTE]
Strange. When I set this material to a DImage, it shows it , but when I try to set it for an entity nothing happens.
There's probably some other values that need setting ($model 1 from the top of my head)
Sorry, you need to Log In to post a reply to this thread.