[CODE]
local ranks = { "superadmin", "admin", "vip" }
local boost = 10
function HealthBoost( ply )
if table.HasValue( ranks, ply:GetUserGroup() ) then
ply:SetHealth( ply:Health() + boost )
end
end
hook.Add( "PlayerSpawn", "Health_Boost", HealthBoost )[/CODE]
Hi i was wondering how to do like a boost health fore evrey level fore my level system like.
level = 1 boost 30 health
level = 2 boost 30 health
Like a table whear i can set how mutch health the get more any ides.
I know my english sucks.
[lua]local HealthBoost = {
-- {Level, Boost} --
{1, 10},
{2, 20},
{3, 30},
{4, 40}
}
function CheckHealthBoost( ply )
for k,v in pairs( HealthBoost ) do
if v[1] = ply.Level then
ply:SetHealth( ply:Health() + v[2] )
end
end
end
hook.Add( "PlayerSpawn", "HealthBoost", CheckHealthBoost )[/lua]
Where ply.Level would be how you store the level number.
Got it working
[QUOTE=gaminghunters;44587844]noting[/QUOTE]
That's not really helpful. if you want our help, then at least bother to write more than 1 word and describe what's wrong.
Sorry, you need to Log In to post a reply to this thread.