Hey!
I was wondering...
How do i alter weight of a prop?
I want to make models/props/de_train/ACunit2.mdl lighter so i can pick it up with a grav gun.
Please don't randomly ban me for posting in the right section again.
cunit model lol
[QUOTE=c-unit;26659202]cunit model lol[/QUOTE]
Wut?
:S
Weight tool?
[QUOTE=-TB-;26660178]Weight tool?[/QUOTE]
Im using DarkRP.
So i need to be able to make it perm
[b][url=http://wiki.garrysmod.com/?title=PhysObj.SetMass]PhysObj.SetMass [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
See the example in the page.
[QUOTE=Entoros;26660564][b][url=http://wiki.garrysmod.com/?title=PhysObj.SetMass]PhysObj.SetMass [img_thumb]http://wiki.garrysmod.com/favicon.ico[/img_thumb][/url][/b]
See the example in the page.[/QUOTE]
thats usefull.
[lua]
for k,v in pairs(ent.GetAll()) do
if !(v:GetModel == "models/props/de_train/ACunit2.mdl") then
v:SetMass(1)
end
end
[/lua]
You set this to a timer and it would spam your server every so often and I don't recommend.
You could also hook it to a console command so that when used it will alter the mass of the prop.
Edit.
Make sure this is Server-Side not Client-Side or it wont work.
Should use the hook PlayerSpawnProp instead of ent.GetAll()
[QUOTE=-TB-;26684251]Should use the hook PlayerSpawnProp instead of ent.GetAll()[/QUOTE]
I didn't know how the prop was being spawned, thus I did not hook it to anything.
[QUOTE=zzaacckk;26687796]I didn't know how the prop was being spawned, thus I did not hook it to anything.[/QUOTE]
Its a money printer in Dark RP, so its a entity.
You press F4 then entities then money printer then its spawns and prints money.
[QUOTE=zzaacckk;26683232][lua]
for k,v in pairs(ent.GetAll()) do
if !(v:GetModel == "models/props/de_train/ACunit2.mdl") then
v:SetMass(1)
end
end
[/lua]
You set this to a timer and it would spam your server every so often and I don't recommend.
You could also hook it to a console command so that when used it will alter the mass of the prop.
Edit.
Make sure this is Server-Side not Client-Side or it wont work.[/QUOTE]
right there your making evrything but that modle's weight to 1.
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