• House broken? grrr
    11 replies, posted
Hi, I created a little script to get xyz and angle from a prop: [CODE] function AddWorldProp(ply) local ent = ply:GetEyeTrace().Entity if not IsValid(ent) or not ply:IsSuperAdmin() then return end local pos = ent:GetPos() local ang = ent:EyeAngles() local model = ent:GetModel() ply:ChatPrint("Vector("..pos.x..","..pos.y..","..pos.z.."),Vector("..ang.p..","..ang.y..","..ang.r.."),"..model) end concommand.Add("getpropinfo", AddWorldProp) [/CODE] So after i build, i created this: [CODE] function houseone() SProp(Vector(-6384,9434,-12752),Vector(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6664,9692,-12752),Vector(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7015,9595,-12752),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7184,9409,-12752),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7163,9147,-12752),Vector(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6882,8891,-12752),Vector(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6612,8886,-12752),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/wireframe") SProp(Vector(-6356,9166,-12752),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") --2Stufe SProp(Vector(-6612,8886,-12657),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6356,9166,-12657),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6384,9434,-12657),Vector(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6664,9692,-12657),Vector(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6928,9689,-12657),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7184,9409,-12657),Vector(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7163,9147,-12657),Vector(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6882,8891,-12657),Vector(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") --Dach SProp(Vector(-6770,9036,-12597),Vector(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7051,9292,-12597),Vector(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6795,9573,-12597),Vector(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6514,9317,-12597),Vector(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6611,8892,-12597),Vector(0,-42,0),"models/hunter/blocks/cube1x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6356,9173,-12597),Vector(0,-42,0),"models/hunter/blocks/cube1x8x05.mdl","models/props_wasteland/wood_fence01a") end [/CODE] SProp: [CODE] function SProp(position, angel, model, material) local ent1 = ents.Create("prop_physics") ent1:SetName("StaticProp") local ang = Vector(0,0,1):Angle(); ent1:SetAngles(ang) ent1:SetModel(model) local pos = position pos.z = pos.z - ent1:OBBMaxs().z ent1:SetPos( pos ) ent1:SetSolid(SOLID_VPHYSICS) ent1:SetMoveType(MOVETYPE_NONE) ent1:SetSaveValue("m_takedamage", 0) ent1:SetMaterial(material) ent1:SetHealth(-1) ent1:Spawn() local l = ent1:GetPhysicsObject() if l:IsValid() then l:EnableMotion(false) l:Sleep(false) end end [/CODE] And guess what happend? [IMG]http://cdn.ikarusbasis.info/dl/screenshots/suchhousefail.jpg[/IMG]
Photo doesn't exist
It exist and its loading.
Why not just use the advanced duplicator?
ash47 i posted it here to get help, not that someone tell me i should use advanced dupliactor. Such help.
Why exactly are you using this line? [CODE]pos.z = pos.z - ent1:OBBMaxs().z[/CODE] Also you probably don't want the eyeangle of the entity but its angle using [URL="http://wiki.garrysmod.com/page/Entity/GetAngles"]Entity:GetAngles()[/URL]
Perhaps you should try using persistence?
You're passing a vector instead of an angle for the second argument of your SProp function. Use Angle() instead of Vector() for it.
[QUOTE=MKW9813;44591319]You're passing a vector instead of an angle for the second argument of your SProp function. Use Angle() instead of Vector() for it.[/QUOTE] The second argument is not even used in the function.
[QUOTE=JackBauerr;44386625]Hi, I created a little script to get xyz and angle from a prop: [CODE] function AddWorldProp(ply) local ent = ply:GetEyeTrace().Entity if not IsValid(ent) or not ply:IsSuperAdmin() then return end local pos = ent:GetPos() local ang = ent:EyeAngles() local model = ent:GetModel() ply:ChatPrint("Vector("..pos.x..","..pos.y..","..pos.z.."),Angle("..ang.p..","..ang.y..","..ang.r.."),"..model) end concommand.Add("getpropinfo", AddWorldProp) [/CODE] So after i build, i created this: [CODE] function houseone() SProp(Vector(-6384,9434,-12752),Angle(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6664,9692,-12752),Angle(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7015,9595,-12752),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7184,9409,-12752),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7163,9147,-12752),Angle(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6882,8891,-12752),Angle(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6612,8886,-12752),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/wireframe") SProp(Vector(-6356,9166,-12752),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") --2Stufe SProp(Vector(-6612,8886,-12657),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6356,9166,-12657),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6384,9434,-12657),Angle(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6664,9692,-12657),Angle(90,-133,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6928,9689,-12657),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7184,9409,-12657),Angle(90,-42,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7163,9147,-12657),Angle(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6882,8891,-12657),Angle(90,48,180),"models/hunter/blocks/cube2x8x05.mdl","models/props_wasteland/wood_fence01a") --Dach SProp(Vector(-6770,9036,-12597),Angle(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-7051,9292,-12597),Angle(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6795,9573,-12597),Angle(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6514,9317,-12597),Angle(0,138,0),"models/hunter/blocks/cube8x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6611,8892,-12597),Angle(0,-42,0),"models/hunter/blocks/cube1x8x05.mdl","models/props_wasteland/wood_fence01a") SProp(Vector(-6356,9173,-12597),Angle(0,-42,0),"models/hunter/blocks/cube1x8x05.mdl","models/props_wasteland/wood_fence01a") end [/CODE] SProp: [CODE] function SProp(position, angel, model, material) local ent1 = ents.Create("prop_physics") ent1:SetName("StaticProp") local ang = Vector(0,0,1):Angle(); ent1:SetAngles(ang) ent1:SetModel(model) local pos = position pos.z = pos.z - ent1:OBBMaxs().z ent1:SetPos( pos ) ent1:SetSolid(SOLID_VPHYSICS) ent1:SetMoveType(MOVETYPE_NONE) ent1:SetSaveValue("m_takedamage", 0) ent1:SetMaterial(material) ent1:SetHealth(-1) ent1:Spawn() local l = ent1:GetPhysicsObject() if l:IsValid() then l:EnableMotion(false) l:Sleep(false) end end [/CODE] And guess what happend? [IMG]http://cdn.ikarusbasis.info/dl/screenshots/suchhousefail.jpg[/IMG][/QUOTE] Angles aren't vectors. Already stated above.
[QUOTE=AnonTakesOver;44386636]Photo doesn't exist[/QUOTE] Right click the broken photo -> Copy picture webaddress -> Paste in a new tab or window - > Pls.
You need to do LocalToWorld to spawn it, and WorldToLocal to save it to ensure it's always right.
Sorry, you need to Log In to post a reply to this thread.