I need to know how to set a players hands at there side. I have SWEP.AnimPrefix = "normal", but that makes them hold it like a pistol. What do I put into the sweps code to make them at their side?
Wouldn't you have to find the vectors and set them that way manually?? (Im not sure but thats my 10 cents)
[QUOTE=LauScript;26841355]I need to know how to set a players hands at there side. I have SWEP.AnimPrefix = "normal", but that makes them hold it like a pistol. What do I put into the sweps code to make them at their side?[/QUOTE]
If your swep automatically sets its holdtype via "self:SetWeaponHoldType(self.HoldType)" then set SWEP.HoldType="normal",otherwise just do this.
[lua]
function SWEP:Initialize()
self:SetWeaponHoldtype("normal")
//do your stuff
end
[/lua]
[QUOTE=mil0001;26848575]Wouldn't you have to find the vectors and set them that way manually?? (Im not sure but thats my 10 cents)[/QUOTE]
There is no need to do that.
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