• Derma Panel open with SWEP/ChatCommand
    1 replies, posted
Hey there, I want a derma panel to be able to open when I input a chat command like "/open" and/or when I do primary click on a SWEP. Im also having issues with making the concommand to open the script.. All of my code is in a cl file since its mostly derma for now. Do I need to do something in the init file as well..? I'm away for now but was thinking of what ill code next and have no idea. Yes I have looked it up. Thanks :) -edit- I think I need to call the function when I click with the SWEP my issue is how do I make sure the SWEP can read and run the derma code while the code isnt in the SWEP files.. I want it seperate.
Well, if you want it to be a chat command, you shouldn't be trying concommand stuff, you should be trying something like this: [CODE] hook.Add( 'OnPlayerChat', 'Some_Unique_Identifier', function( ply, txt, teamchat, dead ) if txt == '/open' then -- put the derma opening stuff here return true -- returning true stops /open from being displayed in chat end end ) [/CODE] Or, if you want it to be in the SWEP's code, then maybe you should do this: [CODE] function SWEP:PrimaryAttack() if ( SERVER ) then -- if this hook is called on the server if ( game.SinglePlayer() ) then self:CallOnClient( "PrimaryAttack" ) end -- make sure this also gets called on the client's side as well so the panel can be created elseif IsFirstTimePredicted() -- this bit of the code below this statement gets called clientside, so we have to check if it's the first time it gets called and isn't a repeat (sometimes it calls the hook multiple times just in case) -- put your panel code here end end [/CODE] That thing above is untested, though.
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