• Make a rope from one vector to another
    4 replies, posted
So I'm trying to make a rope from one vector to another for debugging purposes, and I'm not sure how exactly to use the constraint.Rope function. [url]http://wiki.garrysmod.com/?title=Constraint.Rope[/url] What do I choose as my entities and bones? The two vectors I am using are not moving. What I tried: [lua]constraint.Rope(nil,nil,nil,nil,tr.start,tr.endpos,(tr.endpos-tr.start):Length(),nil,false)[/lua] Can someone write a function like this to show me? [lua]function rope(vec1, vec2) -- draw a straight rope from vec1 to vec2 end[/lua] Thanks in advance
You could use render.DrawBeam but I'm not sure if it's what you want
[b][url=http://wiki.garrysmod.com/?title=Constraint.CreateStaticAnchorPoint]Constraint.CreateStaticAnchorPoint [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] [b][url=http://wiki.garrysmod.com/?title=Constraint.CreateKeyframeRope]Constraint.CreateKeyframeRope [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] [editline]22nd December 2010[/editline] Oh reread, victor has the function you want.
DrawBeam was what I was looking for, thanks.
there is also debugoverlay.Line(vec1, vec2, lifetime, color) [editline]22nd December 2010[/editline] since you're going to use it for debugging
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