• Whats wrong with this cider pickup command?
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Hello, i think the titel says it all, my problem is that the car wont pickup when the button is pressed And the lua file is like this [lua] -- Pick up a players CAR. function cider.item.pu(player, item, position) if (player.cider._Inventory[item] and player.cider._Inventory[item] > 0) then if (cider.item.stored[item]) then if (!position) then position = player:GetEyeTrace().HitPos -- Set the z position of the vector to be 32 units higher. position.z = position.z + 16; end; -- Check to see if we have an Pick up function. if (cider.item.stored[item].onPU) then if ( cider.item.stored[item]:onPU(player, position) == false ) then return false; end; -- Update the player's inventory. cider.inventory.update(player, item, 1); -- Make the item at that position. cider.item.make(item, position) -- Return true because we did it successfully. return true; end; end; end; -- Return false because we failed somewhere. return false; end; [/lua] Its made out of the "Drop" function, because prick up is the oppiset of drop so i thought that would be an good diea s:
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