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How to set weapon model?
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How can I set SWEP model after initialization? Like, for ex., when player attacks? Doing self:SetModel("path/to/model.mdl") or self.WorldModel = "path/to/model.mdl" does nothing :( Edit: oh, I found it out that it must be set on client also.
[LUA] SWEP.ViewModel = "dafhsdjkfhda" SWEP.WorldModel = "dfajsdfklsdjaf" [/LUA]
-snip-
Why rate him dumb? He is correct.
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