• GLua Tutorial Series
    21 replies, posted
Hi, i've recently started a GLua tutorial series. If you could watch it and tell me how to improve, what I should do next would be appreciated thanks. Episode 1: [media]http://www.youtube.com/watch?v=qYERFQpDKLI[/media]
First thing I noticed is that when you created the function [i]KillMe[/i] you started explaining what arguments are. Then you expected the watcher to immediately know how to do a for loop of entities. It's like you're trying to teach multiple levels of knowledge and it doesn't work that well to new comers. If this is directly about how to code in GMod, your first introduction video should be about things like what lua is, how it is implemented into GMod (talk about instances and some small changes in syntax that are not present in lua alone), what sweps/entites/scripted entites etc are.
[QUOTE=JSharpe;26358614]First thing I noticed is that when you created the function [i]KillMe[/i] you started explaining what arguments are. Then you expected the watcher to immediately know how to do a for loop of entities. It's like you're trying to teach multiple levels of knowledge and it doesn't work that well to new comers. If this is directly about how to code in GMod, your first introduction video should be about things like what lua is, how it is implemented into GMod (talk about instances and some small changes in syntax that are not present in lua alone), what sweps/entites/scripted entites etc are.[/QUOTE] Ok, i'll do that in the next video. Thanks for your advice :D
[QUOTE=JSharpe;26358614]First thing I noticed is that when you created the function [i]KillMe[/i] you started explaining what arguments are. Then you expected the watcher to immediately know how to do a for loop of entities. It's like you're trying to teach multiple levels of knowledge and it doesn't work that well to new comers. If this is directly about how to code in GMod, your first introduction video should be about things like what lua is, how it is implemented into GMod (talk about instances and some small changes in syntax that are not present in lua alone), what sweps/entites/scripted entites etc are.[/QUOTE] Holy hell when did you get back ... According to the FP search, an hour ago, when you made that post! What happened, did they give you those robot eyes? Was the golf ball medicine effective? Do you have a dog to watch youtube videos for you?! WE MUST KNOW!
I agree with lexic, post it in your blog :D
[QUOTE=JSharpe;26358614]First thing I noticed is that when you created the function [i]KillMe[/i] you started explaining what arguments are. Then you expected the watcher to immediately know how to do a for loop of entities. It's like you're trying to teach multiple levels of knowledge and it doesn't work that well to new comers. If this is directly about how to code in GMod, your first introduction video should be about things like what lua is, how it is implemented into GMod (talk about instances and some small changes in syntax that are not present in lua alone), what sweps/entites/scripted entites etc are.[/QUOTE] I thought you left due to increasing blindness. It's great to see you posting. :love:
Hehe, this thread switched quickly from "Comments about a GLua Video Tutorial Series" to "OMG *insert name here* is back! *insert witty comment about his supposed departure here*, good to see you again!" I agree that for a basics tutorial this dives in a bit deep with little organization. I suggest breaking down everything you talked about in this video in future videos to slowly explain to new users what/how they did in the first video. You may want to think of a better example that implements more of the features of Lua to break down in more videos. You may want to script out what you are going to do and practice it before recording so that you don't spend time thinking during the tutorial, or saying "Ummm" or stumbling over your words. Good job though, I can see these videos helping new coders. Keep it up.
lets get back onto the discussion about JSharpe, its more intresting ;)
Nah, let's get this thread back on track.
[QUOTE=Rayjingstorm;26362161]Hehe, this thread switched quickly from "Comments about a GLua Video Tutorial Series" to "OMG *insert name here* is back! *insert witty comment about his supposed departure here*, good to see you again!" I agree that for a basics tutorial this dives in a bit deep with little organization. I suggest breaking down everything you talked about in this video in future videos to slowly explain to new users what/how they did in the first video. You may want to think of a better example that implements more of the features of Lua to break down in more videos. You may want to script out what you are going to do and practice it before recording so that you don't spend time thinking during the tutorial, or saying "Ummm" or stumbling over your words. Good job though, I can see these videos helping new coders. Keep it up.[/QUOTE] Thanks, i'm scripting the second episode now which is explaining the for loop I used. I'm going to record the audio and video separately so hopefully it'll be more organized.
[QUOTE=Dave_Parker;26363705]Still talk while doing it though, or you'll find yourself going too fast/too slow in some parts.[/QUOTE] Will Do :P
Should of mentioned that "do" needs an "end", took me a while to figure out when I first started making scripts.
[QUOTE=Zephilinox;26459084]Should of mentioned that "do" needs an "end", took me a while to figure out when I first started making scripts.[/QUOTE] Then where'd you expect it to end?:confused:
[QUOTE=ralle105;26459364]Then where'd you expect it to end?:confused:[/QUOTE] I'm the one confused :confused:
You should write down everything that you're planning on saying beforehand so you don't have to do things like "uhhh.. *breathe* so yeah umm...." It gets kinda distracting.
[QUOTE=Jo The Shmo;26468283]You should write down everything that you're planning on saying beforehand so you don't have to do things like "uhhh.. *breathe* so yeah umm...." It gets kinda distracting.[/QUOTE] Yeah, I know. I've made a script for the next one, and I will be recording the video and audio seperatly And yes I know I just spelt seperatly wrong, that's because I can't spell it and Google Chrome doesn't have any suggestions either :P
So I'm guessing you ended this
[QUOTE=c-unit;26665126]So I'm guessing you ended this[/QUOTE] Haven't ended, sorting things out. Personal life is demanding atm, I hope to get the next episode out within a week.
i want more tutorials :(
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