Okay, I know this is probably a stupid question, but I've searched on google, and have looked 4 pages back in the beta forum. Is there a way to install mods from the workshop onto dedicated servers?
Not yet - but I am working on that.
Good to hear!
[QUOTE=garry;35911149]Not yet - but I am working on that.[/QUOTE]
If so will this allow servers to download workshop packages to the client?
[QUOTE=michael212;35915795]If so will this allow servers to download workshop packages to the client?[/QUOTE]
hopefully if it does it will be an admin only function
[QUOTE=michael212;35915795]If so will this allow servers to download workshop packages to the client?[/QUOTE]
No plans to do anything like that yet - no matter how cool it would be - joining a multiplayer server is a pain in the ass already as it is - without having to install 15 workshop addons to join one too.
[QUOTE=garry;35980730]No plans to do anything like that yet - no matter how cool it would be - joining a multiplayer server is a pain in the ass already as it is - without having to install 15 workshop addons to join one too.[/QUOTE]
I understand, but is downloading from the workshop any worse than downloading from a third party server that is extremely slow?
No, but I'd rather have neither
[QUOTE=garry;35982657]No, but I'd rather have neither[/QUOTE]
Agreed!
P.S. Could we give players an option to download a workshop add-on when they join?
P.P.S. Linux love?
sending players workshop add ons just becomes confusing/annoying, I think the download system is fine how it is - as long as we get a compatible workshop extractor (so we may bz2 the files still)
What about a list of addons installed on the server when the user tries to connect/in the server browser, and an option for the player to install them before joining?
Emphasis on OPTION, so that the player can just join and see errors if they want.
[editline]19th May 2012[/editline]
Maybe allow servers to force clients to download a few select addons?
Though this could be abused, so not sure if that would be the most wise idea...
[QUOTE=Avent;36011138]What about a list of addons installed on the server when the user tries to connect/in the server browser, and an option for the player to install them before joining?
Emphasis on OPTION, so that the player can just join and see errors if they want.
[editline]19th May 2012[/editline]
Maybe allow servers to force clients to download a few select addons?
Though this could be abused, so not sure if that would be the most wise idea...[/QUOTE]
Can't do that. Say a core gamemode addon is needed for any functionality (Stupid implementation, but I have seen it done), or any addons for custom weapons... If you dont download these, your client wont know what the hell to do, potentially making the gamemode unplayable, weapons missing/not working, and menus/gui not appearing.
Honestly I think the best thing would be for server owners to make one of those group of addons on the steam workshop, and have the link to the group auto-advertise on their server, maybe in the motd or something. No, reason to force a client to download anything.
what i do i just put a list of Addons in the MOTD that i reccoment users to download
[QUOTE=Lantian;36039448]what i do i just put a list of Addons in the MOTD that i reccoment users to download[/QUOTE] That works great until: "Everything is an error! OMG! This server sucks!"
[QUOTE=michael212;36043992]That works great until: "Everything is an error! OMG! This server sucks!"[/QUOTE]
Pretty sure I wouldn't want those people to play on my servers anyways. If they aren't smart enough to look into the motd for addons, then they probably aren't going to be very fun to play with. Also I don't think those people would even want to wait forever for a download from the workshop, anyways.
[editline]21st May 2012[/editline]
[QUOTE=DarthTealc;36038713]What about servers with custom content?[/QUOTE]
Upload it to the workshop?
[QUOTE=quacles;36044247][QUOTE=DarthTealc;36038713]What about servers with custom content?[/QUOTE]
Upload it to the workshop?[/QUOTE]
Or just make them force-download custom models/materials/sounds from the server or from a fastdl. They don't need to be packed in to addon format to work.
[QUOTE=DarthTealc;36050597]Not practical. For example, if you've got a random music intro system where it plays an mp3 file when the player first joins, then swaps to a different mp3 on the next map, and you've got ~30 of them, it would be silly and slow to send all 30 to the player. So we've got it only sending the one that is going to play. Using the workshop would mean we'd be making the player download all of them. And when we add a new one, everyone would have to re-download all of them again.[/QUOTE]
resource.AddFile exists for a reason.
I'd rather players not have to re-download a content pack of 40+ MB every time I add a new file to it...
They don't? The workshop auto-updates mods for the player, so if you add something to it, they get the update. I'm pretty sure it doesn't force them to redownload the whole mod. Also, I'm not saying every mod has to be on the workshop, I think fast download works great, for the smaller mods. But, if you don't have fastdownload, the workshop is the next best thing. At the same time though, I also really don't like downloading a million files from a server, when it would probably take half the time to just download from the workshop.
[QUOTE=quacles;36123740]They don't? The workshop auto-updates mods for the player, so if you add something to it, they get the update. I'm pretty sure it doesn't force them to redownload the whole mod. Also, I'm not saying every mod has to be on the workshop, I think fast download works great, for the smaller mods. But, if you don't have fastdownload, the workshop is the next best thing. At the same time though, I also really don't like downloading a million files from a server, when it would probably take half the time to just download from the workshop.[/QUOTE]
it does actually, have lua files included with a model pack and you'll redownload all models/lua for a 2KB change
it's not SVN, think of it as downloading a .zip every time it updates
Oh, well in the end doesn't that just make the whole thing useless? If we don't want people to have to redownload the whole mod because we added one sound, wouldn't the same thing happen with lua scripts? So, in the end it's either best to completely get rid of the workshop, or make it as useful as toybox was. Or simply get use to having to redownload everything every time there is a change until valve sorts it out. But I still think workshop works for the bigger mods, but the little ones can fast download. I just don't like waiting for servers that don't have a fast download, infact I dislike waiting for servers that have a fast download, but something will never change.
[QUOTE=quacles;36191858]Oh, well in the end doesn't that just make the whole thing useless? If we don't want people to have to redownload the whole mod because we added one sound, wouldn't the same thing happen with lua scripts? So, in the end it's either best to completely get rid of the workshop, or make it as useful as toybox was. Or simply get use to having to redownload everything every time there is a change until valve sorts it out. But I still think workshop works for the bigger mods, but the little ones can fast download. I just don't like waiting for servers that don't have a fast download, infact I dislike waiting for servers that have a fast download, but something will never change.[/QUOTE]
garry said he would work with valve on having individual files update versus redownloading the 150MB mod
Oh okay so in the end, it's best to just have your clients download the stuff for the server from the workshop.
[QUOTE=quacles;36198524]Oh okay so in the end, it's best to just have your clients download the stuff for the server from the workshop.[/QUOTE]
it would just get confusing as shit for server owners, and what about the lua cache?
well I think we need to remember that people are having issues where downloads won't even start for them - should we really put server content on that system?
[QUOTE=quacles;35908577]Okay, I know this is probably a stupid question, but I've searched on google, and have looked 4 pages back in the beta forum. Is there a way to install mods from the workshop onto dedicated servers?[/QUOTE]
an [B]idea[/B](so dont call me stupid) would be to download the workshop stuff to your gmod 13 then find the .gm file for it and extract it using mulledk13s wonderful gmad extractor ([url]http://facepunch.com/showthread.php?t=1188670[/url])
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