i'm trying to have a car dealer spawn when the server starts up. i'm not sure what i'm doing wrong.
It does spawn when im an admin and its a AddEntity command /adminnpccar
Gamemod: Darkrp
Vector Where i would like it to be spawned at: 803.47, 3968.94, -157.97
[code] AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize( )
self:SetModel( "models/player/humans/suits1/male_04.mdl" )
self:SetHullType( HULL_HUMAN )
self:SetUseType( SIMPLE_USE )
self:SetHullSizeNormal( )
self:SetSolid( SOLID_BBOX )
self:CapabilitiesAdd( CAP_MOVE_GROUND | CAP_OPEN_DOORS | CAP_ANIMATEDFACE | CAP_USE_SHOT_REGULATOR | CAP_TURN_HEAD | CAP_AIM_GUN )
self:SetMaxYawSpeed( 5000 )
local PhysAwake = self.Entity:GetPhysicsObject( )
if PhysAwake:IsValid( ) then
PhysAwake:Wake( )
end
end
function ENT:OnTakeDamage( dmg )
return false
end
function ENT:AcceptInput( name, activator, caller )
if ( name == "Use" && ValidEntity( activator ) && activator:IsPlayer( ) ) then
umsg.Start( "PurchaseCars", activator )
umsg.End( )
end
end
local CarMiniSpawn = { }
CarMiniSpawn[ 1 ] = Vector(1331.56, 3811.59, -157.97)
CarMiniSpawn[ 2 ] = Vector(2345.50, 3773.06, -157.97)
local CarGolfSpawn = { }
CarGolfSpawn[ 1 ] = Vector(2083.97, 3790.75, -157.97)
CarGolfSpawn[ 2 ] = Vector(2345.50, 3773.06, -157.97)
local CarCorvetteSpawn = { }
CarCorvetteSpawn[ 1 ] = Vector(2083.97, 3790.75, -157.97)
CarCorvetteSpawn[ 2 ] = Vector(1605.58, 3805.72, -157.97)
local CarMurcielagoSpawn = { }
CarMurcielagoSpawn[ 1 ] = Vector(1605.58, 3805.72, -157.97)
CarMurcielagoSpawn[ 2 ] = Vector(2083.97, 3790.75, -157.97)
local CarBMWSpawn = { }
CarBMWSpawn[ 1 ] = Vector(2345.50, 3773.06, -157.97)
CarBMWSpawn[ 2 ] = Vector(1331.56, 3811.59, -157.97)
local CarHummerSpawn = { }
CarHummerSpawn[ 1 ] = Vector(2345.50, 3773.06, -157.97)
CarHummerSpawn[ 2 ] = Vector(1605.58, 3805.72, -157.97)
local CarATVSpawn = { }
CarATVSpawn[ 1 ] = Vector(2345.50, 3773.06, -157.97)
CarATVSpawn[ 2 ] = Vector(2083.97, 3790.75, -157.97)
local CarSpyderSpawn = { }
CarSpyderSpawn[ 1 ] = Vector(2083.97, 3790.75, -157.97)
CarSpyderSpawn[ 2 ] = Vector(2345.50, 3773.06, -157.97)
function SpawnCarMini(ply, ent)
if not ply:CanAfford(45000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-45000)
local Mini = ents.Create("prop_vehicle_jeep_old")
Mini:SetModel("models/mini/mini.mdl")
Mini:SetKeyValue("vehiclescript", "scripts/vehicles/mini.txt")
Mini:SetPos(table.Random(CarMiniSpawn))
Mini.Owner =
Mini:Own(ply)
Mini:Spawn()
Mini:Activate()
end
end
concommand.Add("buy_mini", SpawnCarMini)
function SpawnCarGolf(ply, ent)
if not ply:CanAfford(50000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-50000)
local golf = ents.Create("prop_vehicle_jeep")
golf:SetModel("models/golf/golf.mdl")
golf:SetKeyValue("vehiclescript", "scripts/vehicles/golf.txt")
golf:SetPos(table.Random(CarGolfSpawn))
golf.Owner =
golf:Own(ply)
golf:Spawn()
golf:Activate()
end
end
concommand.Add("buy_golf", SpawnCarGolf)
function SpawnCarCorvette(ply, ent)
if not ply:CanAfford(100000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-100000)
local Corvette = ents.Create("prop_vehicle_jeep")
Corvette:SetModel("models/corvette/corvette.mdl")
Corvette:SetKeyValue("vehiclescript", "scripts/vehicles/corvette.txt")
Corvette:SetPos(table.Random(CarCorvetteSpawn))
Corvette.Owner =
Corvette:Own(ply)
Corvette:Spawn()
Corvette:Activate()
end
end
concommand.Add("buy_corvette", SpawnCarCorvette)
function SpawnCarMurcielago(ply, ent)
if not ply:CanAfford(250000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-250000)
local Murcielago = ents.Create("prop_vehicle_jeep")
Murcielago:SetModel("models/sickness/murcielago.mdl")
Murcielago:SetKeyValue("vehiclescript", "scripts/vehicles/murcielago.txt")
Murcielago:SetPos(table.Random(CarMurcielagoSpawn))
Murcielago.Owner =
Murcielago:Own(ply)
Murcielago:Spawn()
Murcielago:Activate()
end
end
concommand.Add("buy_murcielago", SpawnCarMurcielago)
function SpawnCarBMW(ply, ent)
if not ply:CanAfford(55000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-55000)
local BMW = ents.Create("prop_vehicle_jeep")
BMW:SetModel("models/sickness/bmw-m5.mdl")
BMW:SetKeyValue("vehiclescript", "scripts/vehicles/BMW.txt")
BMW:SetPos(table.Random(CarBMWSpawn))
BMW.Owner =
BMW:Own(ply)
BMW:Spawn()
BMW:Activate()
end
end
concommand.Add("buy_bmw", SpawnCarBMW)
function SpawnCarHummer(ply, ent)
if not ply:CanAfford(75000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-75000)
local Hummer = ents.Create("prop_vehicle_jeep")
Hummer:SetModel("models/sickness/hummer-h2.mdl")
Hummer:SetKeyValue("vehiclescript", "scripts/vehicles/hummer.txt")
Hummer:SetPos(table.Random(CarHummerSpawn))
Hummer.Owner =
Hummer:Own(ply)
Hummer:Spawn()
Hummer:Activate()
end
end
concommand.Add("buy_hummer", SpawnCarHummer)
function SpawnCarSpyder(ply, ent)
if not ply:CanAfford(80000) then
Notify(ply, 1, 4, string.format(LANGUAGE.cant_afford, "car")) return "" else
ply:AddMoney(-80000)
local Spyder = ents.Create("prop_vehicle_jeep")
Spyder:SetModel("models/sickness/360spyder.mdl")
Spyder:SetKeyValue("vehiclescript", "scripts/vehicles/Spyder.txt")
Spyder:SetPos(table.Random(CarSpyderSpawn))
Spyder.Owner =
Spyder:Own(ply)
Spyder:Spawn()
Spyder:Activate()
end
end
concommand.Add("buy_Spyder", SpawnCarSpyder)
--[[
Copy function SpawnCar(name)(ply, ent)
to:
concommand.Add("buy_(name)", SpawnCar(name)
Change the settings to whatever you want.
Now go abit up, where you see many tables.
copy it:
local Car(name)Spawn = { }
Car(name)Spawn[ 1 ] = Vector( TYPE NUMBERS HERE )
Car(name)Spawn[ 2 ] = Vector( )
Car(name)Spawn[ 3 ] = Vector( )
Car(name)Spawn[ 4 ] = Vector( )
Car(name)Spawn[ 5 ] = Vector( )
Car(name)Spawn[ 6 ] = Vector( )
go in-game and find a position for the car, type getpos in console, and copy the numbers after setpos. Not the ones with setang.
then type it in Vector.
--]][/code]
BadCompany
[highlight](User was banned for this post ("Wrong section" - Gran PC))[/highlight]
He meant to say "Thanks for any help" at the end, But it didn't show up.
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