Hi all!
how can I run the code on the server when the map is loaded? ie once
I want to set physenv.SetPerformanceSettings
InitPostEntity is most suitable I guess.
[editline]1st April 2012[/editline]
But don't forget that it has to be set shared in most cases to work properly.
[lua]
function SetPhysSettings()
local Settings = {}
Settings.MaxVelocity = 11784960000
Settings.MaxAngularVelocity = 11784960000
physenv.SetPerformanceSettings(Settings)")
end
hook.Add("InitPostEntity","idkhook",SetPhysSettings)
[/lua]
why this code doesn't work?
It's called when the first player joins.
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