• Started A New DarkRP Server, Having A Lot Of Trouble.
    9 replies, posted
Okay, so my buddy and I just started a new garrysmod DarkRP server that we bought from Exodus gaming, I have downloaded filezilla, which is what I use to put addons in and what not, and everything was going alright until I started up and joined and it said " Counter Strike: Source is incorrectly installed! You need it for DarkRP to work! ". [img]http://filesmelt.com/dl/1862.jpg[/img] And whenever I go to the job Gun Dealer and I buy a gun, of any kind, I get this error. It happens with any job that can buy weapons. [img]http://filesmelt.com/dl/2486.jpg[/img] I suspect it has something to do with the CSS error but I really don't know. Then whenever I try to become a swat member( A job I coded myself with a little help from my friend and a tutorial in the readme) the player model I chose for the swat ends up looking like this: [img]http://filesmelt.com/dl/3368.jpg[/img] I think it has to do with me using the rag doll spawn codes I found for the CSS gign and what not in the gmod spawn menu, but I don't know where to find any NPC codes for them. I'm really at my wits end, we spent $14.00 today for it and will be spending that monthly on it. I really want to fix it and get it to work, Exodus has CSS that comes with it, I looked in the addons on Filezilla and cstrike is there, but I just can't figure out why it is doing this. Any help would be GREATLY appreciated. I am going to sleep now and I will reply back in the morning. Thank you in advance to anyone who tries to help us out. Also, here is my console when I join the server. [code]Mounting hl2.. OK Mounting cstrike.. OK Mounting dod.. OK Mounting ep2.. OK Mounting tf.. OK Mounting episodic.. OK Mounting hl2mp.. OK Mounting portal.. OK Mounting lostcoast.. OK Mounting hl1.. Disabled Mounting hl1mp.. Disabled Mounting zeno_clash.. Disabled Mounting left4dead2.. Disabled Mounting left4dead.. Disabled Mounting diprip.. Disabled Mounting zps.. Disabled Mounting pvkii.. Disabled Mounting dystopia.. Disabled Mounting ageofchivalry.. Disabled Garry's Mod server.dll Build #130 [Dec 16 2011 11:47:21] maxplayers set to 128 Unknown command "sv_allow_wait_command" Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_ipitch_level) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_iroll_level) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_iyaw_level) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_ipitch_cycle) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_iroll_cycle) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (v_iyaw_cycle) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (cl_bobup) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (cl_bob) Both ConVars must be marked FCVAR_REPLICATED for linkage to work (cl_bobcycle) Hud element 'CHudVote' doesn't have an entry 'CHudVote' in scripts/HudLayout.res Garry's Mod client.dll Build #130 [Dec 16 2011 11:47:30] maxplayers set to 1 Unknown command "cl_thirdperson" Unknown command "hud_showemptyweaponslots" Unknown command "sv_backspeed" Not playing a local game. GetAllManifestFiles: Unable to load maplist.txt Network: IP 192.168.1.2, mode MP, dedicated No, ports 27015 SV / 27005 CL Browser Message: Uncaught ReferenceError: SetStatusChanged is not defined - :0Connecting to 173.208.225.62:27015... Connected to 173.208.225.62:27015 DarkRP 2.4.2 Map: gm_construct Players: 1 / 20 Build: 4769 Server Number: 1 ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_adminall set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_checkconstrained set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_iswhitelist set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_toggle set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_worldprops set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_protectpropdamage set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_shownocross set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_admincanblocked set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_adminworldprops set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_canblocked set to 0), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupadmin set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime set to 120), skipping ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_antie2minge set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupdisconnected set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_antispeedhack doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_antispeedhack set to 0), skipping ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_reloadprotection set to 1), skipping ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_checkconstrained set to 1), skipping ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_iswhitelist set to 0), skipping ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_toggle set to 1), skipping ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_worldprops set to 0), skipping ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_adminall set to 1), skipping ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_shownocross set to 1), skipping ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_admincanblocked set to 0), skipping ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_adminworldprops set to 1), skipping ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_canblocked set to 0), skipping ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS1_iswhitelist set to 0), skipping ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS1_toggle set to 1), skipping ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_iswhitelist set to 0), skipping ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_checkconstrained set to 0), skipping ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_toggle set to 0), skipping ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an exist
Have you tried reinstalling the content using the Mod Installer?
You mean the mod installer on the Exodus website? [editline]28th March 2012[/editline] It works now, I love you. But now, is there anywhere I can get the npc codes for the CSS models, such as the GIGN and what not, I can only find the ragdoll models and they have the mingebag pose forever.
[QUOTE=woOt_5000;35328345]You mean the mod installer on the Exodus website? [editline]28th March 2012[/editline] It works now, I love you. But now, is there anywhere I can get the npc codes for the CSS models, such as the GIGN and what not, I can only find the ragdoll models and they have the mingebag pose forever.[/QUOTE] Change models/player/ct_gign.mdl to models/player/swat.mdl
Okay, but what about the other models for CSS? Like player models? Is there a list where I can see those player model codes?
[QUOTE=woOt_5000;35333030]Okay, but what about the other models for CSS? Like player models? Is there a list where I can see those player model codes?[/QUOTE] Go to GMod, open the Q menu, go to options, then Player, and then go to the "Models" page... A good example would be if I saw the arctic model, it would be... models/player/arctic.mdl And so on...
Thanks a lot! [editline]28th March 2012[/editline] Another quick question, if I wanted to make it so whenever the mayor dies it says " The Mayor has been assassinated!" and his class is changed to citizen, how would I go about doing that?
[url]http://www.facepunch.com/threads/980087[/url]
These are T's: [lua]"models/player/arctic.mdl" "models/player/phoenix.mdl" "models/player/guerilla.mdl" "models/player/leet.mdl"[/lua] These are CT's: [lua]"models/player/urban.mdl" "models/player/swat.mdl" "models/player/gasmask.mdl" "models/player/riot.mdl"[/lua]
Thank you very much!
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