My menu function is called MenuInventory, I was wondering how I bind it to the derma menu I have in that function.
Thanks
are you coding this as part of a gamemode?
Yeah. I derived it from sandbox but havn't included everything from it because i don't want the default Q spawn menu I wanna use it for inventory
[url]http://bananatree.im/wiki/wiki.garrysmod.com/index8042.html?title=Gamemode.SpawnMenuOpen[/url]
Just paste your code for the menu or whatever you want to do then return false.
[code]
local function MenuInventory()
local frame = vgui.Create( "DFrame" )
frame:SetPos( ScrW() / 4, ScrH() / 4 )
frame:SetSize( 500, 350 )
frame:SetTitle( "Inventory" )
frame:SetVisible( true )
frame:SetDraggable( true )
frame:ShowCloseButton( true )
frame:MakePopup()
return false
end
hook.Add( "SpawnMenuOpen", "MenuInventory", MenuInventory)
[/code]
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