Just curious, is it possible to make changes to the AI path nodes during runtime or mid-game?
Ultimately, I'm trying to make it so that I can spawn a building at nearly any location and have the AI successfully navigate around in it. I can picture that it could be done using some nodes that it will spawn upon creation but by the sounds of what I've read, I can't rebuild the node graph mid-game. Anyone have any experience in this regard?
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