• Target Render not working
    1 replies, posted
I'm trying to do a Render Target scope for my weapon and every time I pull it out, it crashes the game. Here is the code: [lua] local matScreen = Material( "hunter/myplastic" ) local RTTexture = GetRenderTarget( "ScopeTest2", 256, 256 ) function SWEP:DrawHUD() local NewRT = RTTexture local oldW = ScrW() local oldH = ScrH() matScreen:SetMaterialTexture( "$basetexture", NewRT ) local OldRT = render.GetRenderTarget(); render.SetRenderTarget( NewRT ) render.SetViewPort( 0, 0, 256, 256 ) local pos = {} pos.angles = LocalPlayer():EyeAngles() pos.origin =LocalPlayer():GetShootPos() pos.x = 0 pos.y = 0 pos.w = 256 pos.h = 256 pos.drawviewmodel = false pos.fov = 5 render.RenderView( pos ) render.SetRenderTarget( OldRT ) render.SetViewPort( 0, 0, oldW, oldH ) end[/lua]
Anyone?
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