• Help with entities!
    1 replies, posted
I have [code] local ent = ply:GetEyeTrace().Entity local model = ent:GetModel() [/code] Now how do i get the name of the entity, not model? (if possible) And how do i spawn the entity by this name? (if possible, ofc) Let's say i look at an entity and run "esave" command, remove the entity and run "eload" command. I want the entity to spawn on the same position and fully working, not only the model of the entity.
Get a entity's class is done by GetClass(). You can spawn new entities with ents.Create(<class>).
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