• DynamicLight()
    2 replies, posted
I can't seem to get it to work. Any help? [lua] local dlight = DynamicLight( self:EntIndex() ) if ( dlight ) then local r, g, b, a = Color(255, 175, 0,100) dlight.Pos = self:GetPos() dlight.r = r dlight.g = g dlight.b = b dlight.Brightness = 2 dlight.Decay = 1024 * 5 dlight.Size = 1024 dlight.DieTime = CurTime() + 1 end [/lua] (I just copied it from the gmod light entity)
Where are you running the code?
ENT:Think() on client, same as the gmod light entity
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