• Blood splat on screen when hit and when close to splatter?
    2 replies, posted
I would like to know how to have blood splats on your HUD when you get shot and when close to a blood splatter. and then fade away after 5 seconds. all help is appreciated. thanks :)
[lua]function GM:HUDPaint() self.BaseClass:HUDPaint() GAMEMODE:OnHUDPaint() end function GM:OnHUDPaint() GAMEMODE:PaintBlood() end function GM:PaintBlood() if #Stains < 1 then return end for k,v in pairs( Stains ) do v.Alpha = math.Approach( v.Alpha, 0, FrameTime() * v.DieRate * -1 ) surface.SetTexture( v.Mat ) surface.SetDrawColor( 255, 10, 10, v.Alpha ) surface.DrawTexturedRectRotated( v.X, v.Y, v.W, v.H, v.Rotation ) end for k,v in pairs( Stains ) do if v.Alpha < 2 then table.remove( Stains, k ) elseif not LocalPlayer():Alive() then v.DieRate = 30 end end end function AddStain() local x, y, w, h = ScrW() * math.Rand(-0.2,1), ScrH() * math.Rand(-0.2,1), ScrW() * math.Rand(0.3,0.6), ScrH() * math.Rand(0.3,0.6) table.insert( Stains, {X = x, Y = y, W = w, H = h, Mat = table.Random( StainMats ), DieRate = math.Rand(5,15), Rot = math.random(0,360), Alpha = math.random(50,150)} ) end[/lua] Just how Zombie Onslaught does it. Check the [URL="http://fretta-svn.googlecode.com/svn/trunk/zombieonslaught/gamemode/cl_hud.lua"]rest of code here[/URL].
Thanks for the help man this is really useful I'm going to test it now :)
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