• SNPC: Play animation while moving?
    0 replies, posted
How do I get an NPC to run away while doing the hands over head thing? if I do this it plays the animation but doesn't move: [lua] local holyCrapRun = ai_schedule.New( "snpc_flee" ) //creates the schedule used for this npc holyCrapRun:EngTask( "TASK_SOUND_PAIN", 0 ) holyCrapRun:EngTask( "TASK_TARGET_PLAYER", 0 ) holyCrapRun:EngTask( "TASK_SET_ACTIVITY", ACT_RUN_PROTECTED ) holyCrapRun:EngTask( "TASK_RUN_PATH_FLEE", 0 ) holyCrapRun:EngTask( "TASK_WAIT_FOR_MOVEMENT",0 ) holyCrapRun:EngTask( "TASK_FACE_REASONABLE",0 ) holyCrapRun:EngTask("TASK_SET_SCHEDULE",wander) [/lua] This moves but doesn't play the animation: [lua] local holyCrapRun = ai_schedule.New( "snpc_flee" ) //creates the schedule used for this npc holyCrapRun:EngTask( "TASK_SOUND_PAIN", 0 ) holyCrapRun:EngTask( "TASK_TARGET_PLAYER", 0 ) holyCrapRun:EngTask( "TASK_RUN_PATH_FLEE", 0 ) holyCrapRun:EngTask( "TASK_SET_ACTIVITY", ACT_RUN_PROTECTED ) holyCrapRun:EngTask( "TASK_WAIT_FOR_MOVEMENT",0 ) holyCrapRun:EngTask( "TASK_FACE_REASONABLE",0 ) holyCrapRun:EngTask("TASK_SET_SCHEDULE",wander) [/lua]
Sorry, you need to Log In to post a reply to this thread.