So I'm modifying a radio that was posted on the workshop to open a derma menu and the buttons in the menu are supposed to control the radios functions..
[code]
-- Code from radio's init file
net.Receive("radioon",function()
local Mus = MUSIC[ math.random( 1, #MUSIC ) ]
self.Sound = CreateSound(self.Entity, Mus.Snd )
self.Sound:Play()
self.On = true;
self.Play = true;
self.Duration = CurTime() + PAUSE + Mus.Dur
self.Musicon = CurTime() + Mus.Dur
self.Debug = 0
end)
net.Receive("radiooff",function()
self.Sound:Stop()
self.On = false;
end)
[/code]
[code]
-- Code from the cl_init file. Not as important but still a good help
turnonbutt.DoClick = function()
net.Start("radioon")
net.SendToServer()
end
turnoffbutt.DoClick = function()
net.Start("radiooff")
net.SendToServer()
end
[/code]
[code]
-- the errors
[ERROR] addons/uwrpradio/lua/entities/uwrpradio/init.lua:105: attempt to index global 'self' (a nil value)
1. func - addons/uwrpradio/lua/entities/uwrpradio/init.lua:105
2. unknown - lua/includes/extensions/net.lua:32
[ERROR] addons/uwrpradio/lua/entities/uwrpradio/init.lua:105: attempt to index global 'self' (a nil value)
1. func - addons/uwrpradio/lua/entities/uwrpradio/init.lua:105
2. unknown - lua/includes/extensions/net.lua:32
[/code]
Is there another way for me to run the off and on functions? Maybe in the ENT.Use? It needs to be done with the buttons in the derma tho...
EDIT:
I'm just retarded.
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