[CODE]local function Base()
draw.RoundedBox(20,ScrW() -2000,ScrH() -70,ScrW() -1500,ScrH() -70,Color(110,110,110,250))
draw.RoundedBox(20,ScrW() -300,ScrH() - 70,400,170,Color(110,110,110,250))
--HUD--
draw.RoundedBox(6,-16,ScrH() -60,356 ,25,Color(200,200,200,250))
draw.RoundedBox(6,-16,ScrH() -30,356 ,25,Color(200,200,200,250))
--draw.RoundedBox(6,4,700,ScrW() - 1020 ,18,Color(200,200,200,250))
--draw.RoundedBox(6,4,725,ScrW() - 1020 ,18,Color(200,200,200,250))
--draw.RoundedBox(6,4,750,ScrW() - 1020 ,18,Color(200,200,200,250))
--AMMO HUD--
draw.RoundedBox(6,ScrW() -300,ScrH() -60,400,25,Color(200,200,200,250))
draw.RoundedBox(6,ScrW() -300,ScrH() -30,400,25,Color(200,200,200,250))
local DrawHealth = LocalPlayer():Health() or 0
local EcoHealth = LocalPlayer():Health() or 0
if DrawHealth > 100 then DrawHealth = 100 end
if DrawHealth < 0 then DrawHealth = 0 end
if DrawHealth != 0 then
draw.RoundedBox(6,-16,ScrH() -60,(356) * DrawHealth / 100,25,Color(255,0,0,255))
end
local DrawArmor = LocalPlayer():Armor() or 0
local EcoArmor = LocalPlayer():Armor() or 0
if DrawArmor > 100 then DrawArmor = 100 end
if DrawArmor < 0 then DrawArmor = 0 end
if DrawArmor != 0 then
draw.RoundedBox(6,-16,ScrH() -30,(356) * DrawArmor / 100,25,Color(0,0,255,255))
end
local client =LocalPlayer()
local DrawAmmo1 = client:GetActiveWeapon():Clip1()
local EcoAmmo1 = client:GetActiveWeapon():Clip1() // How much ammunition you have inside the current magazine
if DrawAmmo1 > 100 then DrawAmmo1 = 100 end
if DrawAmmo1 < 0 then DrawAmmo1 = 0 end
if DrawAmmo1 != 0 then
draw.RoundedBox(6,ScrW() -300,ScrH() -60,(400) * DrawAmmo1 / 40,25,Color(255, 208, 0))
end
local client =LocalPlayer()
local DrawAmmo2 = client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType())
local EcoAmmo2 = client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType())
if DrawAmmo2 > 100 then DrawAmmo2 = 100 end
if DrawAmmo2 < 0 then DrawAmmo2 = 0 end
if DrawAmmo2 != 0 then
draw.RoundedBox(6,ScrW() -300,ScrH() -30,(400) * DrawAmmo2 / 40,25,Color(255, 208, 0))
end
local mag_left = client:GetActiveWeapon():Clip1() // How much ammunition you have inside the current magazine
local mag_extra = client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType()) // How much ammunition you have outside the current magazine
draw.DrawText("Health:"..EcoHealth,"Trebuchet24",125,ScrH() -60,Color(255,255,255))
draw.DrawText("Armor:"..EcoArmor,"Trebuchet24",126,ScrH() -30,Color(255,255,255))
--draw.DrawText("Name: "..LocalPlayer():Nick(),"Trebuchet24",6,697,Color(255,255,255))
--draw.DrawText("Salary: $"..LocalPlayer():getDarkRPVar( "salary" ),"Trebuchet24",230,722,Color(255,255,255))
--draw.DrawText("Occupation: "..LocalPlayer():getDarkRPVar( "job" ),"Trebuchet24",7,722,Color(255,255,255))
--draw.DrawText("Money: $"..LocalPlayer():getDarkRPVar( "money" ),"Trebuchet24",7,747,Color(255,255,255))
draw.DrawText("Ammunition Left: "..EcoAmmo1,"Trebuchet24",ScrW() -230,ScrH() -60,Color(255,255,255))
draw.DrawText("Ammunition Extra: "..EcoAmmo2,"Trebuchet24",ScrW() -230,ScrH() -30,Color(255,255,255))
end[/CODE]
Please can someone tell me whats wrong with this I am trying to make a hud but it wont work with all resolutions.
Thanks.
Avoid using stactic values for your HUD, use /2 or *2 and base off ScrW() and ScrH(), if you are going to use stactic values make sure they take into account the users screen size to scale properly
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