• Citizen Voices in HL2RP.
    1 replies, posted
Hi. I've been trying to get Citizen voices working on my OpenAura HL2RP server. I'm unsure of how to apply them to a Citizen menu in the Directory. And what is incorrect with this. [CODE]openAura.schema:AddVoice("Citizen", "Hold against", "I won't hold it against ya'", "vo/npc/male01/answer02.wav"); openAura.schema:AddVoice("Citizen", "Talk Later", "Can we talk about this later?", "vo/npc/male01/answer05.wav"); openAura.schema:AddVoice("Citizen", "Too loud", "I wouldn't say that too loud..", "vo/npc/male01/answer10.wav"); openAura.schema:AddVoice("Citizen", "Talking to", "You talking to me?", "vo/npc/male01/answer30.wav"); openAura.schema:AddVoice("Citizen", "I wish", "I wish I had a dime for every time somebody said that!", "vo/npc/male01/answer28.wav"); openAura.schema:AddVoice("Citizen", "Wanna bet", "Haha, wanna bet?", "vo/npc/male01/answer27.wav"); openAura.schema:AddVoice("Citizen", "Telling me", "Why are you telling me?", "vo/npc/male01/answer24.wav"); openAura.schema:AddVoice("Citizen", "Too sure", "Uhh, I wouldn't be too sure of that.", "vo/npc/male01/answer21.wav"); openAura.schema:AddVoice("Citizen", "Hi", "Hi.", "vo/npc/male01/hi01.wav"); openAura.schema:AddVoice("Citizen", "Help", "Help!", "vo/npc/male01/help01.wav"); openAura.schema:AddVoice("Citizen", "Ow", "Ow!", "vo/npc/male01/ow01.wav"); openAura.schema:AddVoice("Citizen", "Ow 2", "Ow!", "vo/npc/male01/ow02.wav"); openAura.schema:AddVoice("Citizen", "Oh no", "Oh no!", "vo/npc/male01/ohno.wav"); [/CODE] If someone could help me out here I'd be really grateful, also this is what it says at the top of the sh_voices.lua file, but it confuses me. I asked on other websites but got no reply.
Check cl_auto, there's an example for the directory with dispatch.
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