Hello guys , well i have a problem running my server in multiplayer ( voice server ) ,
i get some LUA errors that i never had :/
here is the lua errors
[img]http://i45.tinypic.com/5ed7k1.png[/img]
( Not THe ULX , Its Something Else, Well This Lines:
Trying To Open " Q Menu " ( Inventory , Character Skills Area )
[code]
function GM:OnSpawnMenuOpen()
if !LocalPlayer().Data then return end
GAMEMODE.MainMenu = GAMEMODE.MainMenu or vgui.Create("mainmenu")
GAMEMODE.MainMenu:Center()
GAMEMODE.MainMenu:SetTargetAlpha(255)
GAMEMODE.MainMenu.Frame:SetVisible(true)
gui.EnableScreenClicker(true)
RestoreCursorPosition()
GAMEMODE.MainMenu.PlayersTab:LoadPlayers()
GAMEMODE.MainMenu.InventoryTab:ReloadAmmoDisplay()
GAMEMODE.MainMenu.CharacterTab:LoadHeader()
GAMEMODE.MainMenu.CharacterTab:LoadMasters()
end
[/code]
Line 59 Error
[code]
GAMEMODE.MainMenu.InventoryTab:ReloadAmmoDisplay()
[/code]
When You Log Into This Server
[code]
if SERVER then
hook.Add("PlayerSpawn", "PlayerSpawn_Stats", function(ply)
for name, stat in pairs(GAMEMODE.DataBase.Stats) do
if ply.Stats then
ply:SetStat(name, ply:GetStat(name))
if stat.OnSpawn then
stat:OnSpawn(ply, ply:GetStat(name))
end
end
end
ply:AddStat("stat_agility", ply.ToMakeUpAgility or 0)
ply.ToMakeUpAgility = 0
end)
end
if CLIENT then
usermessage.Hook("UD_UpdateStats", function(usrMsg)
LocalPlayer():SetStat(usrMsg:ReadString(), usrMsg:ReadLong())
end
[/code]
Line 49 Error
[code]
LocalPlayer():SetStat(usrMsg:ReadString(), usrMsg:ReadLong())
[/code]
Thanks , Schiaffino
[highlight](User was banned for this post ("Wrong section" - Gran PC))[/highlight]
You can only use evolve with underdone otherwise you get that ^
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