• TTT SWEP ResetBonePositions on drop
    1 replies, posted
I'm trying to port a SWEP to TTT. Currently I have the following issue. Whenever the weapon is dropped, this is being called. [CODE]function SWEP:Holster() if CLIENT and IsValid(self.Owner) then local vm = self.Owner:GetViewModel() if IsValid(vm) then self:ResetBonePositions(vm) end end end[/CODE] But since the owner does not exist anymore after the weapon is dropped, this returns null and does nothing, so the bone positions are screwed. Is there a way for me to have this specific weapon reset the bone positions before it's being dropped?
Reset bone positions on deploy instead.
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