Hey, I am currently working on an entity but I am getting a weird bug, in singleplayer the entity is able to kill the player successfully, however when I use the entity on a server the player does not get killed, yet everything else executes as expected.
Any help will be greatly appreciated :p
init.lua
[CODE REMOVED]
---UPDATE---
I have found out that only certain jobs are killed when running on a server, the safelisted ones, thats the exact opposite of what happens on singleplayer
Another Update: Im pretty sure ive found where the bug happens:
[CODE]local plyTeam = team.GetName(vp:Team())
print(plyTeam)
for k, v in pairs (safelist) do
print(v)
if plyTeam ~= v then[/CODE]
This code tells the program that if the players team is not on the safelist then infect them, however the ~= is either registering as an == or not registering at all, I have not got a clue how tf to fix this. The code looks like it should work fine, but the if statement is messing up ._.
Yet Another Update: I found out what is causing the issue, the first time the safelist is checked, the players team matches, however because it is a for loop it then checks if the players team is equal to the next team, which it will not be, therefore starting the infection, ill keep updating the post when I find something out
Final Update: Fixed the issue :D
Sorry, you need to Log In to post a reply to this thread.