• Using the physics gun on entities.
    4 replies, posted
Hello everyone, I'm looking to create an industrial money printer for DarkRP. My problem is that the model I'm using is far too large to be moved about with the gravity gun and so I'm looking to enable physics gun use on it. I've searched Google and can't find anything. Help is much appreciated, thanks.
More than likely the mass is too great for the Grav Gun. Set the mass lower and you will be able to use it. And the physics gun works with everything.
Ah ok I'll give that a go thanks. It must be something to do with FPP not allowing me to use the phys gun, it pops up with "blocked" in red text when I try to use it.
You don't want to use the physics gun for a money printer - well, unless you want people able to fling it way across the map and shit :v: In the money printers Initialize hook, include this: [lua] if self:GetPhysicsObject():IsValid() then self:GetPhysicsObject():SetMass(60) end [/lua]
[QUOTE=Dvolution;36796366]Ah ok I'll give that a go thanks. It must be something to do with FPP not allowing me to use the phys gun, it pops up with "blocked" in red text when I try to use it.[/QUOTE] Yeah this is exactly why. It is disabled by default.
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