• render.DrawQuad spazing out
    4 replies, posted
-big snip- found another way to do it thanks for the help anyways
The texture you're using might be invalid? I'm not sure, I don't think you can use model textures with render.DrawQuad, but I may be wrong.
Looks like a depth Buffer problem actually.
[QUOTE=ConTron123;36901415]The texture you're using might be invalid? I'm not sure, I don't think you can use model textures with render.DrawQuad, but I may be wrong.[/QUOTE] I've tried many textures, I just used the rock as an example.
I'm not sure if this will fix it, but try using [B][URL="http://wiki.garrysmod.com/?title=Render.DrawQuadEasy"]Render.DrawQuadEasy [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG][/URL][/B] instead of just render.DrawQuad. [URL="http://luabin.foszor.com/code/gamemodes/fretta/gamemode/cl_init.lua#80"]From looking through the luabin[/URL], you might not need to call cam.Start3D2D either (when using DrawQuadEasy).
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