• Drawing a square above every player in a table for nut script plugin
    0 replies, posted
So here is the situation right now. I'm trying to create a squad system for nut script that will allow players to join squads. When a player is in a squad, a little green square will pop up above their head for their squad mates. What I'm trying to do with the script below is have a square pop up above players in the table alfa that will appear for everyone through the walls. But when I run the command, it doesn't paint a square over their heads. I just want to know what to know how to fix it. It works if I replace the table alfa with players.GetAll() in the HUDPaint hook, so I can't understand why this isn't working. [code] alfa = {} if CLIENT then hook.Add( "HUDPaint", "3d_camera_example", function() local ang = EyeAngles() local newang = Angle(ang.x + 90, ang.y, ang.z) cam.Start3D() for id, ply in pairs( alfa ) do local pos = ply:GetPos() local newpos = Vector(pos.x, pos.y, pos.z + 80) cam.Start3D2D( newpos, newang, 1 ) surface.SetDrawColor( Color( 100, 255, 100, 255 ) ) surface.DrawOutlinedRect( 0, 0, 4, 4 ) cam.End3D2D() end cam.End3D() end ) end nut.command.add("squad", { onRun = function(client, arguments) if table.HasValue(alfa, client) then for k, v in pairs(alfa) do if v == client then table.remove(alfa, k) client:notify("You have left the squad.") end end elseif !table.HasValue(alfa, client) then table.Add(alfa, {k = client}) client:notify("You have joined a squad.") end end }) [/code]
Sorry, you need to Log In to post a reply to this thread.