Currently this is the error I am receiving when loading my gamemode:
[CODE]Couldn't include file 'xxxx\gamemode\cl_init.lua' (File not found) (<nowhere>)
[cpp] Couldn't Load Init Script: 'xxxx/gamemode/cl_init.lua'[/CODE]
Cl_init.lua:
[CODE]include("cl_hud.lua")
include("shared.lua")
DeriveGamemode("sandbox")[/CODE]
Init.lua:
[CODE]AddCSLuaFile("cl_init.lua")
AddCSLuaFile("cl_hud.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")[/CODE]
Shared.lua:
[CODE]DeriveGamemode("sandbox")[/CODE]
I don't know what might be causing it but you derived the gamemode twice clientside, in shared.lua and cl_init.lua
[QUOTE=Noi;37077445]Can't lua_openscript_cl[/QUOTE]
So are we supposed to wait for an update? Cause I'm getting that too.
[QUOTE=ollie;37077418]I don't know what might be causing it but you derived the gamemode twice clientside, in shared.lua and cl_init.lua[/QUOTE]
Yeah I fixed that. I was hoping the file refreshing would be working aswell but it doesn't seem to be for gamemode files.
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