• [GM13] - Clientside files not loading
    4 replies, posted
Currently this is the error I am receiving when loading my gamemode: [CODE]Couldn't include file 'xxxx\gamemode\cl_init.lua' (File not found) (<nowhere>) [cpp] Couldn't Load Init Script: 'xxxx/gamemode/cl_init.lua'[/CODE] Cl_init.lua: [CODE]include("cl_hud.lua") include("shared.lua") DeriveGamemode("sandbox")[/CODE] Init.lua: [CODE]AddCSLuaFile("cl_init.lua") AddCSLuaFile("cl_hud.lua") AddCSLuaFile("shared.lua") include("shared.lua")[/CODE] Shared.lua: [CODE]DeriveGamemode("sandbox")[/CODE]
I don't know what might be causing it but you derived the gamemode twice clientside, in shared.lua and cl_init.lua
[QUOTE=Noi;37077445]Can't lua_openscript_cl[/QUOTE] So are we supposed to wait for an update? Cause I'm getting that too.
[QUOTE=ollie;37077418]I don't know what might be causing it but you derived the gamemode twice clientside, in shared.lua and cl_init.lua[/QUOTE] Yeah I fixed that. I was hoping the file refreshing would be working aswell but it doesn't seem to be for gamemode files.
Sorry, you need to Log In to post a reply to this thread.