• Prop Ghosting
    8 replies, posted
With Garry's Mod, I like to create poses using ragdolls. The one thing that really annoys me is that sometimes the shoddy structure of a ragdoll might end with me accidentally messing up a certain part of the pose with the physgun. It is also difficult to create a pose inside a vehicle. Is there anything I can use that will make a certain prop ignore the physgun until I want to tweak it/finish it for screenshots?
Weld it to the world and then use reload on it with the weld tool when you're done?
[QUOTE=Character;37000514]Weld it to the world and then use reload on it with the weld tool when you're done?[/QUOTE] I mean so that it acts as a no-collide, except the physgun doesn't 'grab' onto it (aka: If you used it, the physgun would still travel in a straight path without grabbing the car at all, even if you aimed straight at it).
I think if you set what ever prop's owner to you using SetOwner, you won't be able to phys gun it. [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index38bf.html[/url]
Wrote this up on the spot for you (Untested) [lua] concommand.Add("propghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply.GetEyeTrace().Entity.ghosted = true ply:ChatPrint("Ghosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) concommand.Add("unpropghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity.ghosted = false ply:ChatPrint("UnGhosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) hook.Add("PhysgunPickup", "propghost", function(ply,ent) if !IsValid(ply) || !IsValid(ent) then return end if ply:GetEyeTrace().Entity.ghosted then return false end end) [/lua]
[QUOTE=Matt W;37025868]Wrote this up on the spot for you (Untested) concommand.Add("propghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply.GetEyeTrace().Entity.ghosted = true ply:ChatPrint("Ghosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")")end)concommand.Add("unpropghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity.ghosted = false ply:ChatPrint("UnGhosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")")end)hook.Add("PhysgunPickup", "propghost", function(ply,ent) if !IsValid(ply) || !IsValid(ent) then return end if ply:GetEyeTrace().Entity.ghosted then return false endend)[/QUOTE] It didn't work, but I have a feeling now that it is because of line 3, where you put a . rather than a : It's working, sorta. It displays that the prop has been ghosted, but it doesn't actually ghost it :suicide:
As I was saying. [lua] concommand.Add("propghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity:SetOwner(ply) ply:ChatPrint("Ghosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) concommand.Add("unpropghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity:SetOwner(null) ply:ChatPrint("UnGhosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) [/lua]
[QUOTE=-TB-;37035844]As I was saying. [lua] concommand.Add("propghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply.GetEyeTrace().Entity:SetOwner(ply) ply:ChatPrint("Ghosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) concommand.Add("unpropghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity:SetOwner(null) ply:ChatPrint("UnGhosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) [/lua][/QUOTE] On line 3, you put a . before GetEyeTrace and not a :
[QUOTE=-TB-;37035844]As I was saying. [lua] concommand.Add("propghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity:SetOwner(ply) ply:ChatPrint("Ghosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) concommand.Add("unpropghost", function(ply) if !IsValid(ply) || !IsValid(ply:GetEyeTrace().Entity) then return end ply:GetEyeTrace().Entity:SetOwner(null) ply:ChatPrint("UnGhosted: "..ply:GetEyeTrace().Entity:GetClass().." ("..ply:GetEyeTrace().Entity:GetModel()..")") end) [/lua][/QUOTE] Thanks. This one works. :rock:
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