When new player spawns in the map, script reports for all players: "%player% joined to the game. Last seen: %time%" (im using utime, i think it would be useful for %time%)
if player joined for the first time: "%player% joined for the first time"
Thanks!
Evolve does just that.
but im using ulx,ulib
Then stop using it and use Evolve.
[editline]8th August 2012[/editline]
You're going to have to save joins in a file or something, when they connect get the difference in time and format it. If they're new, save a new entry and just print that they're new.
[QUOTE=Spencer Sharkey;37140385]Then stop using it and use Evolve.[/QUOTE]
Evolve has issues, not least of which is noticeable performance degradation and the prevention of other addons from successfully using chat related hooks (Specifically "OnPlayerChat") in sandbox gamemodes
Not something I'd recommend
Alright, and I clearly posted the solution to your issue below...
[quote]You're going to have to save joins in a file or something, when they connect get the difference in time and format it. If they're new, save a new entry and just print that they're new.[/quote]
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