Hello, my surface.SetDrawColor doesn't work on my textured rect
The code:
[LUA]
surface.SetDrawColor(Color(20,25,211,50))
surface.SetTexture(surface.GetTextureID(territory.text))
surface.DrawTexturedRect(ScrW()/2 + surface.GetTextSize(territory.name)/2,ScrH()/2,96,96)
[/LUA]
Thank you
I THINK the material you're using needs to have $color set in it's .vmt file for SetDrawColor to work on it.
Your material needs to have $vertexcolor set to 1
Thank you
[editline]6th August 2012[/editline]
Should it be VertexlitGeneric then btw?
I'm pretty sure it should be UnlitGeneric, especially if its on a hud.
[editline]6th August 2012[/editline]
(Otherwise it'll be black, i think)
It works, thank you
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