Is it just me or are ClipPlanes kinda broken?
Looks like when you draw with ClipPlanes they ignore the z buffer?
Also tried using Stencils to get around it, didn't work out
[Code]
local norm = (self:OBBMaxs() - self:OBBMins()):Normalize()
local dist = norm:Dot(Vector(-1791,-1556,-155))
local bool = render.EnableClipping(true)
render.PushCustomClipPlane(norm,dist)
render.SetColorModulation(0,10,0)
self:DrawModel()
render.SetColorModulation(1,1,1)
render.PopCustomClipPlane()
render.EnableClipping(bool)
self:DrawModel()
[/Code]
[IMG]http://i.imgur.com/kUrEAh.jpg[/IMG]
[IMG]http://i.imgur.com/J8hdqh.jpg[/IMG]
[IMG]http://i.imgur.com/RCUzfh.jpg[/IMG]
Bumpity?
This is on Gmod 12?
Pretty sure his is an issue with your graphics card/driver, I had the same problem when using a GeForce 8800GTX but then I switched to a Radeon card and now it works just fine.
Dohohoho People have arrived!
Yarg its on gmod 12, and i am on a 8800GTS now that you mention it
Ill check back ina bit after i test it on a diff card
[b]*Edit*[/b]
Gah, looks like your right well thats lame
Thank you for the help. I never would have considered that
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