Hi guys,
I have a question. I am working on a gamemode and I need to know how to make team 1 and team 3 spawn in their own places.
How can I do this?
I know this is only %50 lua and %50 mapping, but regardless, I don't know what to do.
Is there an example script you guys could link?
Anything is useful :v:
[lua]
function GM:PlayerSpawn(ply)
PickSpawnPoint()
end
function PickSpawnPoint()
for k, v in pairs(player.GetAll()) do
if v:Team() == 1 then
v:SetPos(Vector(974, -1249, 1360))
end
end
end
[/lua]
Thanks!
How do I find the coordinates in a map? Is there some sort of command?
Type "getpos" in the console
[QUOTE=UAlreadyKnow;37133123][lua]
function GM:PlayerSpawn(ply)
PickSpawnPoint()
end
function PickSpawnPoint()
for k, v in pairs(player.GetAll()) do
if v:Team() == 1 then
v:SetPos(Vector(974, -1249, 1360))
end
end
end
[/lua][/QUOTE]
That'll set every player's position in team 1 whenever any player spawns...?
[lua]
function GM:PlayerSpawn( ply )
if ply:Team() == 1 then
ply:SetPos(Vector(1476, -1501, -119))
end
end
[/lua]
The other comments are all quite stupid because the entire team will spawn in the same place.
Here's what I did: (Made awhile ago, might not work)
Create a table of spawns like this:
[lua]BlueSpawns = {}
table.insert(BlueSpawns, Vector(2070.309570, -1427.152100, -130.968750) )
table.insert(BlueSpawns, Vector(2055.665283, -819.742310, -130.968750) )
table.insert(BlueSpawns, Vector(2314.972900, -817.720825, -130.970627) )
table.insert(BlueSpawns, Vector(2328.179443, -1397.737793, -130.656929) )
[/lua]
Under GM:PlayerSpawn put:
[lua]
if ply:Team() == 1 then
pos = (BlueSpawns[math.random(1, #BlueSpawns)])
ply:SetPos(pos)
[/lua]
Do this for as many teams as you have.
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