Deflating a ragdoll's head from server file (Serious Edition)
2 replies, posted
I know that most of the methods I'll have to use are client side, that's why I am asking.
[CODE]target:Kill()
local ragdoll = target:GetRagdollEntity()
for k, v in ipairs (player.GetAll()) do
v:SendLua("local bone = Entity(" .. ragdoll:EntIndex() .. "):GetBoneMatrix(6); bone:Scale(Vector(0, 0, 0)); Entity(" .. ragdoll:EntIndex() .. "):SetBoneMatrix(6, bone)")
end[/CODE]
It says the entity is NULL.
How about replacing "Entity(ragdoll:EntIndex())" with just ragdoll?
But this wasn't necessary of a new thread.
You see sendlua won't import the locals from the server script, unless you concatenate them.
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